![]() My love of domesticated life had me catching every snag the game offers, proving that I am much better suited for, say, Natsume’s Harvest Moon series. I open my review for Crea-Tech’s original RPG with this story as a word of caution you have to enjoy adventure and the standard life of singlehood and independence to get anywhere in this game. I had gotten two “bad” endings in one hour. Being the big fan of love that I am, I chose the option, and immediately went on to see some more cutscenes, ending with a marriage ceremony and another narrated epilogue that told of my boring life. There I met a girl named “Misha,” and I had the option to propose to her. I picked up a vehicle by scouring a field of junk and headed to another town. The next time, I chose the path of the hunter, and began my quest. ![]() Thirty seconds of dialogue passed, and then some black-screen white-text narration told me of all the adventures I would never have, and the end credits ran. I thought I’d impress my mom by being a mechanic. At the game’s startup, before you even have the chance to save, your mother asks if you really want to be a hunter or if you’d like to work as a mechanic. Though claiming to be open-ended, the game strongly encourages the path of adventure. It was apparent from the start that Metal Saga was not made for players like me.
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